How the e-commerce activewear retailer activated 12,000 visitors and reduced their cost-per-lead (CPL) by 35%.
About EYDA
EYDA sportswear proudly offers well-balanced designs, capable of turning your daily life into a stylish yet comfortable experience. All styles are created based on an active lifestyle and by women who train themselves. The sportswear retailer knows how important the right fit is and strives to create maximal comfort and support through their designs.
In the e-commerce space, interactive campaigns are a useful tool to create an engaging customer journey and collect essential first-party data. For activewear retailer EYDA, gamification marketing has provided a means to generate leads, strengthen brand awareness, and learn more about their customersâ preferences. With markets currently in Denmark and Norway, the e-commerce company is focused on sharing their message of inclusivity and high-quality products with their growing audience.
Fie Lykkeberg, e-commerce specialist at EYDA, explains that their first foray into gamification was a fit guide for their tights, closely followed by a Christmas calendar: âwe wanted to add something interactive to our marketing channels that was as lowkey and as low cost as possibleâand both campaigns performed really well and helped us generate new leads!â
This summer, they incorporated incentivising, interactive marketing to the launch of their new collection and won big!
Fit for Every Body
âWe created the âFit for Every Bodyâ campaign to collect leads in a different way than we usually do. So, our primary goal for this campaign was lead generation. In addition to that, we also wanted to create something that could help educate our customers about EYDA.â
The activewear retailer wanted to create an engaging, interactive experience that fit with their mission and branding. To do so, they created a knowledge-testing quiz focusing on the brand and its new summer collection. Participants were posed a series of true or false questions with an opportunity to win a full training set upon completion.
âOur main KPI was to decrease our total cost-per-lead (CPL) figureâboth in terms of generating leads and the total software costâ. âAnd we set a general goal of generating 5000 leads.â To monitor the impact of the campaign, she also applied UTM tracking to track sign-ups from a website pop-up and ads across Facebook and Instagram.

âIn general, we think about gamification every time we launch a new campaign, because Scratcher helps activate our audience and campaigns even more than traditional advertising! Itâs a really cool way to engage our customers and a great way to learn more about their preferences for future offers, newsletters, or campaigns.â â Fie Lykkeberg, E-commerce specialist, EYDA
Results
- 12,000 leads generated over three months
- âŹ0.30 cost per lead, from Meta directly to the quiz, 35% cheaper than their usual ads
- 80% conversion rate from interested visitors to engaged participants
A new, integrated marketing channel
For EYDAâs e-commerce and marketing teams, Scratcher has become an integral part of their marketing toolstack. âWhen we create and launch a new campaign, weâre always thinking of how we can use gamification in a new way.â Fie explains. âThat could be a knowledge-challenging quiz, creating a new outfit with My Favourites, or something else engaging.â Interactive campaigns activate the brandâs target audience to an even greater extent than traditional marketing, allowing EYDA to strengthen brand awareness and gather more insights into individual preferences and purchasing habits.
Additionally, through their gamified campaigns, the EYDA team gathers relevant first-party data which can help them in areas such as product development or, more generally, for developing targeted communication towards their audience.
Fieâs final advice to fellow e-commerce brands? âMy advice would be to not overthink the campaign narrative. Instead, focus on your branding and brand values and create something that fits naturally with your companyâs message.â




