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Features

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Integrations

Connect Scratcher with your favorite tools.

Formats

Choose from more than 20 interactive formats.

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Create new business and upsell opportunities with interactive marketing.

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Vidensbaseret interaktivt format

Stryg den

Swipe It-formatet på Scratcher er et interaktivt spil, hvor deltagerne swiper billeder til venstre eller højre og angiver deres præferencer. Denne mekanik minder om populære datingapps og giver en velkendt og engagerende brugeroplevelse. Det er en effektiv måde at indsamle brugerpræferencer og indsigt, som kan udnyttes til målrettet markedsføring og produktanbefalinger.

Swipe it

Swipe it-funktioner

Customization & Branding
  • Visual Themes: Align the game’s visual elements with your brand or campaign theme.

  • Interactive Elements: Customize images and animations to match the campaign’s aesthetic.

Game Logic & Mechanics
  • Dynamic Content: Randomize the appearance of images to keep the game engaging.

  • Preference Tracking: Record user swipes to gather data on preferences.
Reward Mechanics
  • Personalized Recommendations: Provide users with tailored suggestions based on their swipes.

  • Incentives: Offer discounts or exclusive content to encourage participation.
User Engagement Flow
  • Entry Requirements: Gate the game behind actions like form submissions or social shares.

  • Replayability: Allow multiple attempts per user or restrict to one-time play, depending on campaign goals.

  • Post-Game Actions: Redirect players to landing pages, provide shareable results, or prompt further engagement.
Analytics & CRM Integration
  • Performance Tracking: Monitor metrics such as swipe counts, preferences, and completion rates.

  • User Data Collection: Capture player information for lead generation and follow-up campaigns.

  • CRM Sync: Integrate with platforms like HubSpot or Salesforce to streamline data management.

Brugssager ved at swipe det

Retail & E-commerce

 Use Case: “Product Preference Collection”

  • Objective: Understand customer preferences to tailor product offerings.

  • How it Works: Users swipe through various products, indicating likes and dislikes.

  • Benefits: Enables personalized marketing and inventory decisions.
Consumer Goods / FMCG

Use Case: “Flavor or Variant Selection”

  • Objective: Gauge consumer interest in different product variants.

  • How it Works: Participants swipe to express interest in various flavors or product types.

  • Benefits: Informs product development and marketing strategies.
Travel & Hospitality

Use Case: “Destination or Package Preferences”

  • Objective: Identify preferred travel destinations or packages.

  • How it Works: Users swipe through images of destinations or travel packages.

  • Benefits: Assists in curating travel offerings and promotions.
Entertainment & Events

Use Case: “Content or Event Interest”

  • Objective: Determine audience interest in various content or events.

  • How it Works: Participants swipe to indicate interest in different shows, movies, or events.

  • Benefits: Guides content scheduling and event planning.
Sports & Fan Engagement

Use Case: “Team or Player Popularity Polls”

  • Objective: Engage fans and assess popularity of teams or players.

  • How it Works: Fans swipe through images of teams or players, expressing preferences.

  • Benefits: Enhances fan engagement and informs promotional activities.
NGOs & Non-Profits

Use Case: “Cause or Initiative Awareness”

  • Objective: Raise awareness and gauge interest in various causes or initiatives.

  • How it Works: Users swipe to show support or interest in different causes.

  • Benefits: Helps prioritize campaigns and outreach efforts.

Sådan fungerer det

Dette er en simpel, trin-for-trin forklaring af, hvordan Swipe it-spillet fungerer:

Campaign Editor

1. Vælg formatet

2. Design din skabelon

3. Integrer oplevelsen

4. Mål resultaterne

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