With a targeted plan and a big focus on the execution Brugseni succeeded with good results. Their campaign both had revisitors and unique participants. <br /> With the population of Greenland being approximately 56.000, it must be satisfying to get 57.000 participants to play the game through the campaigns.<br /> The combination of both having first prizes and consolation prizes was essential, and you could see that the different promotion codes were welcomed and used diligently in the stores.
Many promotion codes were up for grabs and it resulted in many participants.
More than 50% of the existing members were converted to the digital loyalty program.
Compared to last year, the campaign showed a very positive effect on our marketing mix.
“To create even more advantages and a higher conversion rate towards the app we chose to launch a strategic cooperation with Scratcher as our gamification-platform. Flexibility, ease and the many opportunities that gamification gives us to take our company in new and exciting directions have been the key elements of our cooperation. And we are very satisfied with results, where over the half amount of our members now are converted to the new platform and will benefit from it. We can only recommend others to try gamification and here is where Scratcher delivers, both the technical solution behind but also the dedicated og competent employees, who makes the whole thing work.
Marketing- and communication chief at Kalaallit Nunaanni
Scratcher has developed one of the market's best sales and marketing platforms with proven high performance and conversion rates.