Geschicklichkeitsbasiertes Format
Das Drop-Game
Beim Drop-Game lassen die Benutzer ein Objekt senkrecht (wie eine Münze, einen Ball oder ein Produktsymbol) in Behälter oder Ziele fallen. Sie können jetzt „negative Gegenstände“ oder Strafzonen einbeziehen, die Punkte abziehen – was dem Gameplay Geschicklichkeit, Reflexe und Entscheidungsfindung hinzufügt.
Funktionen des Drop-Game Spielformats
- Drop Objects: Coins, mascots, product icons, emojis.
- Target Zones: Reward bins, neutral zones, and deduct-point bins.
- Animations: Bounce, fall speed, drop sound effects, result reveal.
- Scoring System: Assign points to each zone (positive or negative).
- Penalty Zones: Deduct points when user lands in or catches “bad” bins.
- Winning Thresholds: Only reward if user finishes above X points.
- Replay Rules: One-time play or retry with score reset.
- Conditional Rewards: Win only if the final score meets your rules.
- Reward Types: Coupons, content, links, upgrades, messages.
- Loss Handling: Show “Try again,” offer retry, or collect lead anyway.
- Entry Gating: Require form fill, email, or social login.
- Progressive Access: Unlock the game after quiz, video, or action.
- Post-Game Routing: CTA to landing page, email flow, or lead capture confirmation.
- Score Tracking: Record average scores, best drops, and reward claims.
- Lead Capture + CRM: Sync player info and results to HubSpot, ActiveCampaign, etc.
- Campaign Attribution: Use UTM tags and source tracking.
Use-Cases für das Drop-Game
Use Case: “Drop to Win — But Avoid the Traps!”
- Objective: Make offers more exciting with a skill twist.
- How it Works: Users must land in a reward bin while avoiding „trap“ bins that deduct points or nullify rewards.
- Rewards: Discount codes, mystery gifts — if score remains positive.
- Features Used: Deductible targets, score-based thresholds, retry limits.
Use Case: “Catch the Right Product”
- Objective: Reinforce product recognition.
- How it Works: Players drop a brand token and must avoid fake or competitor items that deduct points.
- Rewards: Coupons, free samples, loyalty points.
- Features Used: Branded drop zones, negative-value objects, scoring logic.
Use Case: “Drop to Book — Avoid the Delays”
- Objective: Add gamified interaction to a seasonal campaign.
- How it Works: Players drop a suitcase aiming for destinations with perks — but must avoid “travel chaos” zones that remove points.
- Rewards: Upgrades, discounts, perks — unlocked only if final score is valid.
- Features Used: Themed penalty zones, score validation logic, reward gating.
Use Case: “Drop to Win Fan Prizes (But Avoid the Trolls!)”
- Objective: Engage users with humor and reflex-based fun.
- How it Works: Players drop a mic, coin, or item while dodging fake fans or “troll zones” that deduct from their total.
- Rewards: Tickets, content unlocks, digital collectibles.
- Features Used: Randomized penalties, fast-paced gameplay, conditional rewards.
Use Case: “Drop the Correct Answer”
- Objective: Reinforce knowledge with gamified challenges.
- How it Works: Learners drop terms or icons onto correct targets — wrong answers deduct points.
- Rewards: Course progression, badges, extra content.
- Features Used: Scoring logic, deductive objects, adaptive feedback.
Use case: “Environmental Awareness Campaigns”
- Objective: Educate participants about environmental conservation.
- How it Works: Users drop recyclable items into correct bins while avoiding non-recyclables that deduct points.
- Rewards: Digital badges, recognition on leaderboards, or entries into prize draws.
- Features: Customizable items and bins, point deduction for incorrect matches, educational messages upon item drop.
Funktionsweise
Dies ist eine einfache Schritt-für-Schritt-Erklärung der Funktionsweise des Drop-Game Spielformats:
1. Format auswählen
2. Entwerfen Sie Ihre Vorlage
3. Erlebnis einbetten
4. Ergebnisse messen
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