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Slice it

Skill-Based Interactive Format

Slice It Game

The Slice It game format turns simple swipes into a points-based challenge that keeps users coming back. Players slice objects on the screen to collect points, and their total score determines the outcome — whether it’s unlocking a reward tier, qualifying for a raffle, or advancing in a campaign. Unlike instant-win games, Slice It builds momentum over time, making it perfect for loyalty and progression-based campaigns.

Slice it game use cases

Slice It is a skill-based, repeatable experience that builds user engagement over time. By rewarding progress instead of instant wins, it encourages return visits, boosts loyalty, and creates an ongoing connection between users and your brand.

  • 🛍️ Retail & E-commerce: Let users slice to build points toward reward tiers or discounts, encouraging repeat visits and deeper engagement.

  • 🎓 Education & EdTech: Turn lessons and quizzes into interactive point-based challenges to make learning more fun and goal-oriented.

  • 🍔 Food & Beverage: Use slicing as a daily engagement mechanic to collect points tied to purchases or loyalty perks.

  • 🎉 Events & Entertainment: Run multi-day or ongoing campaigns where points unlock content, VIP tiers, or prize entries.

Slice it game features

  • Swipe-to-score mechanic: Players slice objects to earn points toward rewards.

  • Customizable slicer & objects: Match the game visuals to your brand with custom images and effects.

  • Point-based reward system: Define goals and tier levels that trigger specific outcomes.

  • Adjustable difficulty: Control game speed, timer duration, and scoring thresholds.

  • Dynamic visuals: Add animations and multiple image layers for a polished experience.

  • Advanced customization: Fine-tune settings to create a unique gameplay flow aligned with your campaign goals.

How it works

This is a simple, step-by-step explanation of how Slice it game functions:

Campaign Editor

1. Select the Format

2. Design your template

3. Embed the experience

4. Meassure the results

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