Success stories
Learn how Scratcher has helped others level up their marketing strategy with gamification
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All cases
AIDS-Fondet | Non-profit organisation
Dansk Boligvurdering | Consumer services
Continental | Consumer goods
Fleggaard | Consumer goods
BON’A PARTE | Consumer goods
Red Barnet | Non-profit organisation
Davidsens Tømmerhandel | Consumer goods
Toyota Motor Corporation | Manufacturer
LampeGuru | Consumer goods
Rascals Brewing | Consumer goods
Dansk Outlet Webshop | Consumer goods
What our users are saying
"We [created a Christmas calendar and] each day, everyone had to participate and answer questions regarding either our brand, our product, or anything in that point of view. [We] saw a huge, huge rate on people who were going through [the calendar] … the conversions were higher than I’ve ever seen! But, also what was really interesting to see was that we gained … 130% more on our newsletter! The numbers were quite low from a starting point of view, but the percentage was really high once we were done."
What our users are saying
"I would recommend Scratcher for people who want to get a game that looks better, is cheaper than competitors, and where they are also able to set it up, test it, and tweak it themselves - the platform is ideal if you are looking to get really familiar with gamification whether you’re a team lead or a specialist."
What our users are saying
"Our main goal for this Valentine’s campaign was to increase our revenue–the bonus was lead gen. This is true for all of our Scratcher campaigns–revenue and new leads–as gamification is a great way to activate your target audience and convert them into buying customers. And this campaign was hugely successful for us in terms of ‘here and now’ revenue and new, activated leads!"
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