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Customer case
The enriched first-party data was utilized to send personalized content to customers after their purchases.
BON’A PARTE is a Danish fashion brand that designs clothes with a Scandinavian touch for the modern, feminine woman. Located in Denmark, Sweden, Norway, Germany, Switzerland, the Netherlands, and Belgium, BON’A PARTE has been part of the successful fashion group DK Company A/S since 2015.
Using My Favourites game format, BON’A PARTE achieved a significant increase in their supply of quality leads and further enriched their existing customer data. With the data gathered from their gamified campaign, the fashion retailer was able to enable intelligent and more personalised after-sales communications via email automation.
To access the game, visitors first entered their information and signed up for BON’A PARTE’s newsletter. The My Favourites format asked participants to put together a complete outfit—they choose their favourite top, bottom, and footwear from a series of pre-selected product categories determined by BON’A PARTE. The categories were carefully selected month by month for seasonal purposes and the products that are shown depend on the behaviour of the individual user. Their choices reflect on this behaviour, supported by Raptor Smart Advisor. It could happen that there is no registration of the user behaviour within these categories. In that case, the game would display “fallback products” from the most viewed product categories.
Each month, via BON’A PARTE’s email marketing system, a winner is automatically selected. The winner subsequently receives an email notification, letting them know that they have won the grand prize. All other contestants receive an automatic consolation prize featuring a voucher and a round up of their selected products. As a result, this mail outperforms all others by both click price and with a price that’s on a significantly lower level for social media.
The results? Their emails had a significantly higher opening and contact rate compared to traditional marketing emails due to the more personalised content.
Helene Skilbred, Senior Fundraiser at MS-forbundet, led the innovative use of gamification to overcome challenges in expanding the donor base and engaging the audience for the organization, which supports individuals with Multiple Sclerosis (MS) and their families. By implementing gamification campaigns, MS-forbundet successfully boosted lead generation, increased donor conversion rates, and enhanced overall engagement. This NGO tells the impact of these tactics and shares the results achieved.
In the competitive igaming world, pip.dk stands out with its player-centric focus. Charlotte Møller Hansen, Head of CRM and Creative Content, explains how their emphasis on player engagement and high-quality content drives their success, boosting player loyalty and market position.