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Create new business and upsell opportunities with gamification marketing.
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Customer case
For their Christmas campaign, Red Barnet used gamification marketing to raise awareness about their mission.
Red Barnet n is Denmark’s largest children’s rights organisation. This NGO has more than 2,000 volunteers in Denmark who play an important role in their annual national collection, where there are typically around 10,000 registered collectors.
This NGO launched a quiz with five questions focused on their international work. Developed collaboratively by Red Barnet's in-house creative team and the Scratcher team, the quiz was hosted on Red Barnet’s digital platform, with prizes sponsored by HUAWEI.
Metrics:
- Number of quiz participants
- Average time spent on the quiz
- Quiz completion rate
Metrics:
- Number of leads collected through the quiz
- Conversion rate from quiz participants to newsletter sign-ups or donations
- Follow-up engagement, such as email open and click-through rates
Metrics:
- Number of gift certificates sold
- Revenue generated from these sales
- Impact of tactical messaging on sales conversion rates
This initiative showcased the power of engaging digital content to drive awareness and support for Red Barnet's mission.
Helene Skilbred, Senior Fundraiser at MS-forbundet, led the innovative use of gamification to overcome challenges in expanding the donor base and engaging the audience for the organization, which supports individuals with Multiple Sclerosis (MS) and their families. By implementing gamification campaigns, MS-forbundet successfully boosted lead generation, increased donor conversion rates, and enhanced overall engagement. This NGO tells the impact of these tactics and shares the results achieved.
In the competitive igaming world, pip.dk stands out with its player-centric focus. Charlotte Møller Hansen, Head of CRM and Creative Content, explains how their emphasis on player engagement and high-quality content drives their success, boosting player loyalty and market position.
We recently had an engaging conversation with Mila Hvilshøj, Head of Marketing, Denmark & Sweden, who shared insights and achievements from Burger King’s latest gamified campaign to launch the new Whopper in the Scandinavian market.