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Customer case
In the competitive igaming world, pip.dk stands out with its player-centric focus. Charlotte Møller Hansen, Head of CRM and Creative Content, explains how their emphasis on player engagement and high-quality content drives their success, boosting player loyalty and market position.
Pip.dk, an online casino run by Omnigame, a gaming studio based in Copenhagen, known for its exclusive slot machines and unique games.
Pip.dk, produces exclusive slot machines and online games available only on their platform, pip.dk. Unlike many competitors who offer hundreds or thousands of slot machines sourced from various game studios, Pip.dk develops and hosts its own unique games.
“We want to entertain our players and compete on value and quality rather than on price.” This focus on quality over quantity sets Pip.dk apart from competitors who typically provide similar slot machines, Charlotte states.
Gamification marketing has been integral to pip.dk ‘s player engagement strategy. They use Scratcher platform for retention, engaging existing players and generating excitement around upcoming casino games.
By incorporating themes from their slot machines into small gamified experiences, pip.dk keeps players entertained and engaged without frequent deposits. Charlotte highlights, “The click-through rate on our Scratcher campaigns is really high. Our players love these mini-games in addition to our casino games. also because they know they can win some free spins.”
In 2023, the click-through rate (CTR) for Scratcher campaign emails was an impressive 18%, nearly matching the popularity of free spins offers. This is significantly higher compared to the average CTR of 2-10% for other campaign types.
Although pip.dk has not run specific Scratcher campaigns targeting churned players due to regulatory limitations on offers to inactive players, they have successfully re-engaged inactive players through other campaign types. For example, during a recent campaign, they managed to gain a significant number of RDCs (Returning Depositing Players), indicating that targeted campaigns can effectively bring inactive players back to the platform.
Initially, pip.dk considered developing gamification features in-house. However, they soon realized it was more beneficial to focus on their core strengths: creating and delivering top-notch online casino games. By opting for Scratcher, they avoided the significant resource allocation needed for continuous gamification innovation.
The flexibility to reuse and adjust existing Scratcher campaigns provided greater value and allowed them to stay focused on their main products. Their integration with Agillic has been transformative, enabling near-instant reward delivery and personalized codes for winners, enhancing the security and exclusivity of rewards. These campaigns are seamlessly linked to player account management systems, highlighting the importance of personalized experiences.
Pip.dk emphasizes responsible gaming, requiring players to be 21 instead of 18. “We focus a lot on responsible gambling,” says Charlotte. They also use AI to monitor and assist players, showing their commitment to long-term player welfare over short-term gains. This approach has built a loyal customer base that keeps growing despite market challenges. Players appreciate the unique gaming experiences and responsible practices, returning regularly to pip.dk. The industry is shifting towards more ethical practices, and pip.dk ’s use of gamification and AI demonstrates that integrity and success can go hand in hand.
Helene Skilbred, Senior Fundraiser at MS-forbundet, led the innovative use of gamification to overcome challenges in expanding the donor base and engaging the audience for the organization, which supports individuals with Multiple Sclerosis (MS) and their families. By implementing gamification campaigns, MS-forbundet successfully boosted lead generation, increased donor conversion rates, and enhanced overall engagement. This NGO tells the impact of these tactics and shares the results achieved.
We recently had an engaging conversation with Mila Hvilshøj, Head of Marketing, Denmark & Sweden, who shared insights and achievements from Burger King’s latest gamified campaign to launch the new Whopper in the Scandinavian market.