Skill-Based Interactive Format
Tapping game
Tapping is a high-energy, interactive game designed to engage users by testing their speed and reflexes. Participants must tap as quickly as possible within a set timeframe to unlock exclusive rewards. The faster they tap, the better the prize they can win!

Game Format Features
Designs tailored to your brand identity. Let players tap your logo, products, or any image you select.
Set the difficulty, obstacles, and time limits to create the perfect branded experience.
- Comprehensive analytics to monitor engagement and performance.
- Responsive design for a seamless experience on all devices.
An Instant Reward Feedback System that offers participants a chance to win a prize, non-prize, or consolation prize, redeemable via manual confirmation, unique code, or barcode. This system helps drive traffic to stores, webshops, or specific locations.
- Integrations with popular CRM and marketing tools.

Use Cases
Brands use the Tapping game to captivate audiences, reward participation, and create buzz. Engage your customers with an interactive experience that keeps them coming back for more!
Retail & eCommerce
Customers tap to reveal discounts, exclusive deals, or free shipping codes, driving sales and engagement.
Restaurants & QSRs
Offer a chance to win free menu items, discounts, or loyalty points by tapping, encouraging repeat visits.
Gaming & Entertainment
Gamify promotions by allowing users to tap for in-game rewards, subscriptions, or bonus content.
Lead Generation
Require users to enter contact details before playing, boosting sign-ups and customer acquisition
Loyalty Programs
Reward customers with points or exclusive perks through a daily tapping challenge to increase retention.
Product Launches
Build excitement by letting users tap to win early access, limited-edition items, or pre-order discounts.
How it Works
This is a simple, step-by-step explanation of how the Mystery Box format functions:

1. Select the Interactive Format

2. Design your template

3. Embed the experience

4. Meassure the results
